![]() ![]() Stress builds and builds on a character until they finally snap, like they were a rubber band being pulled too far.Ī character’s stress meter basically works as a second health bar, but while wounds and HP are healed instantly after a mission is complete, the psychological scars and stress carry over. A heart attack instantly reduces a character HP to 0 and puts them on Death’s Door or kills them outright if they already have no HP. If stress continues to build for a character whose resolve has been tested and it reaches 200, they have a heart attack. This either gives them a flaw, like paranoid or hopeless, which will make them act on their own during battle to the detriment of the party, or make them virtuous, which gives them a positive characteristic, like heroic, that they can use to destress or buff their party members. When a character’s stress reaches 100, their resolve is tested. All characters have a stress gauge that goes from 0 to 200 and stress is inflicted by a multiple of sources: enemy attacks, curios, low torch light, and even walking backwards through a dungeon. ![]() ![]() The stress mechanic in Darkest Dungeon ties into the games Lovecraftian themes and portrays the deteriorating mental state of warriors as they encounter unknown horrors. ![]()
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